Team pictures

Putting team member pictures on the team taskboard is another good idea. This is particularly useful for large organizations that have many teams and lots of people.

team_pictures

Benefits of team pictures

  • Helps create team identity (together with a team name) “This is who we are. We are the Blue Team and these are our members.”
  • Helps you match faces to names when looking at the board, especially if you use nametags.
  • Eliminates all uncertainty regarding who is in what team. People get one picture and can only belong to one team.
  • Helps find people in large offices. “You have to talk to Susan from the green team. You can see her picture on their board”.
  • Changing teams, or going on loan to another team for a Sprint, is as easy as moving your picture and nametags from one board to another.
  • We turn around a picture to indicate that the person is not present today. This helps you not lose time looking for people that aren’t there.
  • We also put cell phone numbers of team members on the back of their picture. No more going crazy trying to find the number of Johnny!

We also use team pictures to do literal “team building” exercises.  Every now and then you might want to reshuffle and reorganize the teams. You can take all pictures into a meeting room with a clean whiteboard and brainstorm how new teams would look like. This is a highly visual way of “seeing” and “building” a large team that has to be divided in sub-teams.

Visual Team Building exercise

In the pictures below you can see such an exercise with a team of 35 people.  We did this when going from component teams to feature teams. In this case, people were pre-divided into groups  (based on specialization, domain knowledge, etc). People from each group were not supposed to end up in the same team (this was a way of ensuring cross-functionality and cross-pollination). Asides from that restriction, people were free to self-organize and choose the team they wanted to be in. Based on the number of people, we wanted to create 4 sub-teams. I set up the board like this:

dsc_0481

The result after the exercise was finished:

dsc_0492

Using pictures allows you to “see” how the teams will look like. Moving the pictures around is very easy and allows you to visualize different team configurations. The visual effect is very strong here.

How I make the team pictures

I go through the effort of making high quality team pictures because they look good and last forever.

mugshotsI take a decent picture of the person, crop it to a 750×750 pixel square, and insert their picture into a Photoshop template I made (available on request) with the logo of the company and the name of the person. Then I print it in glossy photo paper and plastify it (you can fit 12 pictures per A4 sheet). I cut the pictures out and finally I stick a piece of thin magnet to the back.  The result is really good and sturdy, hard to explain in writing but the pictures look great, are solid and stick well to whiteboards. Many people ask for them as a souvenir when they leave the team!

Some people joke that they look like mugshots, and they’re right :). But they don’t have to, you can take a nice picture with a blurry background too, if you have the required photographic skills and equipment (a reflex camera and a zoom or fast lens). There’s an example of my friend Katie with a blurry office background in the “Elements of Taskboard Design” page.

Footnotes & Credits

I got this idea from the table tennis world. Specifically, from TTC Rooigem in Gent (where I live). First I did it for my ping pong club and then when I saw the result I thought “Hey, this would look great on my Scrumboards!”. Sure enough, it was an immediate hit… once people got past the embarassment of having their picture taken!

3 comments

Emmanuel's avatar
Emmanuel on May 22, 2009 at 11:54 am

Hello, I work in the steel industry and we use team pictures in team panels. One rule we have is that the picture should not be made of individual mugshots put together, but that it should be a picture of the GROUP standing together. (That’s a way to make sure the team has met at least once :)

Xavier Quesada Allue's avatar
Xavier Quesada Allue on June 4, 2009 at 11:59 am

Hi Emmanuel,
I understand that you might want to put a picture of a whole team for motivation and team-building purposes on your boards. But you can’t do much more with a single team picture, so you would lose all the other advantages and uses for team pictures that I described in the article. I am tinkering with moving away from prisoner-style mugshots to more natural pictures of people, preferrably taken outdoors. I think that might improve things a little. Do you happen to have a picture of your team panels? I would love to see it.
Regards,
Xavier

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Unplanned items and legacy issues

“Unplanned items and legacy issues” is the top row on my scrumboards. Instead of a story, it is a placeholder for:

  • Unplanned work: stuff that we suddenly have to do and we can’t plan (meaning we cannot put into the backlog as a story). A typical example is reinstalling a PC after a hard drive crash. You might spend all day at this, and you are obviously not going to wait until the next sprint to fix your PC.
  • Legacy issues: this is any bug or issue that belongs to stories already delivered and accepted, and should be fixed.

Why do I put this on top? For unplanned items it’s rather obvious: this is for things you are doing anyways, and are not part of any story. Most teams simply don’t visualize this type of work, but I like all work to be visible, even if it doesn’t add value. Otherwise the day is gone and “nothing” was done. This way at least everybody knows what you are doing.

Regarding legacy issues, a general best practice is to fix bugs before writing new code, and implement all feedback from the Sprint Demo before starting with new stories. If you follow those guidelines, legacy issues should have priority over new work.  (If for any reason it doesn’t, then put it either in the backlog or in the parking lot).

In both cases, we are assuming the work is relatively small. That means tasks, not stories. At most a couple of days of work.  For example, during the Sprint demo, the customer might make a small observation that takes one or two hours to fix. A small change request if you want.  How are you going to manage this work? Are you going to create a new story for this? Too much overhead… just put up a task (a post-it) in Legacy Issues, get it done with and forget about it. But be careful with this and always use common sense. If it is story-size work, there is really no excuse not to plan it, it is the PO’s responsibility to tell the customer it will go in the backlog and the best he can ask for is top priority for the next sprint.

legacy_unplanned

1 comment

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The DONE tag

Visual management is not just about having visual elements, how you use them is equally important. A bad process can render a good idea useless. And some trivial ideas, with a good process behind them, can produce interesting results.

The DONE status tag is a process related idea. It is a creative way to visualize flow, give teams a moment to celebrate their achievements, and to ensure team alignment and communication; all on a daily basis.

The DONE tag

The concept is simple. During the day, team members work on tasks that are in the “In progress” column of the task board. When they finish a task, instead of immediately moving it to the “Finished” column, they slap a DONE tag on it. And there it stays for the rest of the day, broadcasting to the world that the team has finished some work. This is the flow part: at a glance, at the end of the day you can “see flow” by scanning the boards for DONE tags. The more blue, the more flow. Managers and Product Owners like this.

The celebration part comes during the daily standup. Here, the team gets to move all their DONE tags to the Finished column, creating a small daily moment of pride. Naturally it should be the person who finished the task who talks about it and moves it.

What about alignment and communication? By moving all DONE tasks at the daily standup, you basically ensure that everybody in the team is aware of what is getting finished and by whom. This is actually how the idea came up. Team members were moving tasks to Finished during the day, and then at the daily standup they would forget to talk about stuff. With lots of tasks in the Finished column, it was getting difficult to remember which ones were new from the day before. And if you have One Day Tasks, believe me, this is going to happen, especially with the most prolific developers who get a lot of stuff done. The idea was to come up with a foolproof process that would guarantee people would talk about everything they finished the day before without requiring a special effort on their part. This worked, and people liked it.

So the general guideline for using the DONE tag is:

  • You should only move tasks to the Finished column during the daily standup.
  • You should only move tasks that have the DONE tag on them and you did yourself.
  • Once you move them to the Finished column, remove the DONE tag.

Another curious thing I discovered is that sometimes team members forget to talk about something they finished the day before, even if it is in the “In progress” column and has a DONE tag on it. But in this case it is easy to detect: if after the daily standup there are still DONE tags remaining, either they forgot to talk about it, or it was done by a team member that is absent that day (in that case, unless he went on holidays, teams normally wait for him to come back so as to not steal his achievement).

Can you quickly spot the finished tasks?

Can you quickly spot the DONE tasks?

Why blue tags?

The truth: no special reason. I just randomly chose a nice looking color. But then I found out that blue represents “good” in japanese, so -being these tags a Lean idea- this actually gave it some meaning. (For the curious: I learned this through a lengthy debate with Kohsuke Kawaguchi, the author of the Hudson CI engine. Hudson displays a blue screen instead of a green screen when the build is OK.) Blue also has very good contrast with yellow, making it easy to visualize finished tasks from afar, as you can see in the above picture. But there is no special reason for blue, and I have seen that some teams prefer using green for DONE.

5 comments

Tobias Mayer's avatar
Tobias Mayer on March 24, 2009 at 2:08 am

Another nice post. I also recommend that teams only move tasks from “In Progress” to “Done” at the daily stand up. Have not tried the Done tagging though, but can see from this article, and the pictures that it adds much value.

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Chris Hedgate's avatar
Chris Hedgate on May 29, 2009 at 8:31 am

I thought the blue color for the Done tags was chosen for the Blue Team. :)

Alexey Krivitsky's avatar
Alexey Krivitsky on June 2, 2009 at 3:56 pm

Thanks Xavier

Now the article is available in Russian:
http://www.scrum.com.ua/2009/06/done-tag.html

We will keep translating this good stuff.

First Visual Management Workshop

Last Thursday I tried out for the first time my session proposal for Agile 2009, thanks to my friends at iLean who invited me to give their free monthly iLearn session in Kontich (near Antwerp). In this workshop participants are divided into teams and challenged to come up with the “ultimate taskboard” for the newly appointed CEO of their company. After a first iteration where basic boards are built, the work is criticized by the CEO and then it’s back to the drawing board as more requirements are added.

Asides from the basic “who’s doing what”, teams are expected to come up with creative, visual ways of showing daily project issues such as “a team member’s hard drive crashed and he spent all day reinstalling his PC” or “a team member is sick”.

Thanks to all the people who participated! Workshop pictures follow.

Red team building their board

Red team building their board

Green team building their board

Green team building their board

Blue team presenting their board

Blue team presenting their board

The jury is out on this one…

The jury is out on this one…

Finished Red team board

Final Red team board

Final Green team board

Final Green team board

Final Blue team board

Final Blue team board (click for large version)

2 comments

Hans De Beuckelaer's avatar
Hans De Beuckelaer on March 3, 2009 at 8:29 am

Hey Xavier, nice post again. I am pleased to see that you still are looking for improvements for your task boards. I also believe that it can always improve.
Based on the photos, I see some things I like and some that I don’t like, compared to the boards we use today:

I like:
– The separate ‘impediment’ section. It gives a clear view on the unplanned things that occupy the team.
– The separate ‘urgent’ and ‘issues’ section. Currently we have something similar called ‘unplanned’ but it doesn’t emphasize the importance of these tasks. Renaming it to ‘urgent’ and ‘issues’ would make it much easier to understand for everyone (also non team members).

I don’t like:
– The time/effort indication on the different tasks. We are also asked to do that today. I think it results in tasks getting bigger and bigger every sprint and you don’t see a daily team progress any more. According to me, a task should represent more or less 1 day of work.
– The ‘To test’-column. Testing a task is part of the work that is needed to succesfully deliver a story by the end of a sprint. I think it belongs to the ‘In progress’-column.

Tobias Mayer's avatar
Tobias Mayer on March 24, 2009 at 2:13 am

Congratulations on running the workshop. It looks like a lot of fun with some good output. As always, the pictures really enhance the content of the post. You are visual indeed :-)

Nametags

The purpose of nametags is to be able to quickly and easily see who’s working on what. I love nametags. I haven’t been able to come up with a simpler, more practical and more flexible way of achieving this level of transparency and visualization.

Nametags

I like nametags because:

  • Nametags are extremely self-explanatory.
  • Nametags are very readable if written nicely.
  • Nametags are small and unintrusive, but highly visible at the same time.
  • Nametags can be of different colors which adds some clarity without creating visual pollution.
  • Nametags are cheap and can be made in 10 seconds. And they last practically forever.
  • Nametags are flexible. Placing one is a snap. You can easily remove them. You can put one on top of another. You can bunch them together. They can overlap, hang out, or on the side of task and status Post-it’s.

Usability is very important when designing your visual elements and processes. It is important to distinguish between nice and usable. Both are good, but usable is more important. Let’s examine a couple of other ideas for achieving the same goal, and see how they fare against nametags.

Idea 1: Scribble the name or initial of whoever is working on the task, on the task itself.

This is the “default” method that many teams use. I don’t like this idea at all. It’s neither nice nor usable. It looks bad, is not very readable, and in practice it is never maintained. What happens if you get blocked? Do you cross your name out? And what if another person starts working on the task, with or without you? Do you add his name? What do you do with your name? And what do you write, your full name or your initials? Initials are not very readable.

bad_nametags

Idea 2: Small round magnets that have a picture of each team member (this also applies to magnets with initials, or any other physical artifact that represents a team member)

This is a typically nice idea. It probably looks great and it’s kind of  funny. You would see people’s head all over the board. Wacko! I like this idea, and one day I will try it out. Although I suspect that looking at a picture of someone’s head is not as simple as reading a name. (You still have the pictures of team members on the board in case you want to see who the person is. But I haven’t talked about that yet). Obviously team members know who everyone is, but for people outside of the team, this is not the case. So using pictures to indicate who is working on what might actually makes the board less readable to people outside the team. Gotta be careful with that. And if you are using initials or color coded magnets or little cute pokémons, it’s even less readable. Too many mental connections to make to see who’s doing what.

pokemon

Hello, I’m Alex! Check out my tasks!

But the main reason I haven’t tried these picture-magnets is practical. It takes time and money to build little magnets with team member pictures on them. And how many do you make? What’s the maximum number of tasks people will be working on in parallel? You would be surprised. No matter how much you encourage people to not parallelize, all kind of stuff happens in reality, and you need to have a flexible process or people will not follow it. People start stuff and get blocked, or have to wait, or the task needs to be worked on by two people, or suddenly you realize three different tasks defined during sprint planning are actually the same and should be done as one so you check them out at the same time.  Magnets, magnets, magnets. You’re probably not going to have enough.

Materials

nametagsHow to build the nametags:  these are actually Post-It “Notes Markers” (product code 670/5) with a little bit of Magic Scotch tape at the end (because they’re not Super Sticky – just like status tags). They cost next to nothing and you get 100 of each color. They are 15 x 50 mm.

You can also cut nametags yourself out of colored paper, but why would anyone go through the trouble. I would only do that in countries where you cannot find these post-its.

5 comments

Steve Freeman's avatar
Steve Freeman on March 1, 2009 at 11:30 pm

Quite a few teams in London have picked up the idea of using caricatures in the style of South Park or The Simpsons (there are a couple of sites that will generate them) to show who’s working on what. Then we make up some kind of sticky label for the board. Fast and mildly entertaining.

Tobias Mayer's avatar
Tobias Mayer on March 24, 2009 at 2:17 am

> you need to have a flexible process or people will not follow it.
a very excellent point to make. Somehow many people miss this when designing tools, including task boards. Well spoken.

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Johan Känngård's avatar
Johan Känngård on September 28, 2009 at 3:51 pm

A tip for name markers is to use Post-It “Standard Flags”. I use them on our board, and they stick quite good. One problem might be the small design, but we use initials, and everyone has their own color.

Status Tags and the Three Columns

“Less is more”. You heard this before, right?

This applies particularly to visual management. It is very easy to generate noise by creating visual elements that are not strictly necessary. When designing our information radiators, we should always be careful not to create waste. And any visual element that doesn’t add value is waste.

Of course, sometimes it’s not that easy to figure it out. For example: suppose you run out of yellow Post-it’s, and you see some green Post-it’s lying around. Should you use them, or is this waste?waste

By using another color, you are creating “something”. There used to be one color, now there are two. People will look at the board and wonder: “What does green stand for? What’s the difference between green and yellow?”. And there is none, you were simply out of yellow. So in this situation, using green is waste. You are also killing off your possibilities of giving green a specific meaning in the future, which you might will need.

But on to status tags and the three columns, the main topic of this post. It’s time to design your taskboard, and you have to decide the most basic of things: how many colums do I make, and what do I call them?

If you are doing Scrum, and you agreed with One Day Tasks, you will probably be tracking the flow of tasks (not stories) across your board.

What’s the simplest solution that will work?

A unit of work can have three basic states: “Not Started”, “In Progress”, and “Finished”. Most taskboards that have more than three columns are breaking up “In Progress” into intermediate, sequential phases. Typical example: “To Validate”.

There are many reasons why I would try to avoid using additional columns. It promotes specialization and local optimization. It creates two processes and a buffer where there could be a cell and single piece flow. It’s waterfallish.

But the most important reason -from the visual management perspective- is that it creates extra visual elements (more columns). It also uses more taskboard real estate, which can be scarce. All this is waste.

Blue team board

A good way to eliminate the need for extra columns is to use status tags.  For example, instead of adding a “To Validate” column, we can solve the same problem with a PLEASE TEST status tag that you stick on the task. Practically any sub-state of “In Progress” can be represented by these status tags; which are smaller, less intrusive and more flexible visual elements than columns. They are also color-coded which makes them even more powerful from the visual perspective.

So unless you’re into Kanban and you really know what you’re doing, I highly recommend you stick to the basic 3 columns. (And we’ll discuss Kanban another day, because I think status tags and the 3 columns might also be applicable there. For example, you can limit work in progress by limiting the number of available status tags.)

Status tagsThe Post-it’s I use for status tags are product number 653, 51 x 38 mm in size. I use two different color sets, that gives you around 6 total usable colors (there is some overlap between sets). I also put a very small piece of Scotch Magic tape on the top, because they are not Super Sticky.

The status tags I use will be discussed individually in separate posts.

8 comments

Dadi's avatar
Dadi on May 25, 2009 at 4:23 pm

Hi Xavier,

What do you mean when you put status tags on _tasks_? ‘Please test’ that the portion of the story that I finished by doing the task works?

Really great stuff your doing on this site!

Regards,
Daði.

Xavier Quesada Allue's avatar
Xavier Quesada Allue on June 4, 2009 at 12:08 pm

Hi Dadi,
In the examples I show, a task represents a piece of work the team has identified as necessary to complete a Story. “Please Test” on task level thus means that a certain team member wants another team member to review or validate whatever work was done to complete the task. It is an internal team signal, that should normally trigger a conversation between the person who completed the task and whoever will validate it. If the story was broken up into tasks that are indivudually testeable (for example, maybe steps in a workflow) then Please Test could very well mean what you wrote. But it is not always feasible to break up a story into individually testeable tasks. So a Please Test tag could also mean “please review my code” or “please review my design”… it’s all up to the team, the project they are working on and how they decide to approach it. The important thing is giving the team a visual flag they can use to indicate they want a piece of work reviewed by someone else within the team, thus eliminating the need of a “Validate” column.

Regards,
Xavier

Marcelo's avatar
Marcelo on July 29, 2009 at 1:57 pm

Xavier, como estás. La verdad que pasó mucho tiempo desde que me enteré tu block, hasta que pude dedicar unos minutos a leerlo.
Finalmente, me lo deboré, no podía parar de leerlo.
Gracias por las ideas, muchas ya las estoy aplicando hace un tiempo, y muchas otras las voy a tratar de probar para ver como me funcionan.
abrazo.

Xavier Quesada Allue's avatar
Xavier Quesada Allue on July 29, 2009 at 2:25 pm

Gracias Marcelo, un abrazo.
Xavier

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Metin Gucer's avatar
Metin Gucer on December 18, 2009 at 2:37 pm

Hi Xavier,

I really liked your ideas on your web site. However, I had to disagree with your approach on this case. Having status tags can also cause losing some information from your scrum. During the scrum process, I also like to see the number of tasks needs to be tested and also number of bugs found for each task. Status tags could be removed from the task and at the end of the sprint, some measurement points could be missing.

Regards,

Cesar's avatar
Cesar on May 4, 2012 at 10:37 pm

Hola Xavier, muy interesante tu blog! estoy aprendiendo mucho leyendo tus articulos y ahora voy a comenzar a implementar Scrum por primera vez en la empresa en la que trabajo.

Creo que he entendido bien todos los elementos del Scrumboard, excepto uno. Bajo que criterio se dividen las tareas en filas? En las fotos que colocas siempre hay 3 columnas (esto si lo entiendo) y 5 ó 6 filas. Si pudieras darme un ejemplo por favor.

Gracias
P.D. Puedes responder en ingles, no hay problema.

Xavier Quesada Allue's avatar
Xavier Quesada Allue on May 5, 2012 at 9:38 am

Hola Cesar, las filas son historias de usuario. Cada historia de usuario a su vez se divide en tareas. Para más informacion te recomiendo leer el libro “Scrum y XP desde las trincheras” de Henrik Kniberg. Xavier

One day tasks

One day tasks are tasks that take -in theory- up to one day to complete by one person, or by a pair of people in the case of pair programming. Creating tasks of one day maximum size gives two benefits to the team. The first is that under normal conditions it creates visible daily flow. Meaning that if nothing goes wrong, one task will be finished (on average) per team member per day. So if a team has 8 members, theoretically they should finish 8 tasks per day. But in Agile teams, people work in pairs a lot, either pair programming, or a coder/analyst-tester pair, so in practice it should be around half of that that gets finished. And effectively, my experience is that in healthy 8-member teams, you should expect to see around 4 DONE tags per day.

Without one day tasks, you will end up with a story with only one or two Post-its, where nothing ever moves and during the daily Scrum a team member says “I’m still working on this… yep… still some work to do, still working on it.”

BAD: Only one task

The other advantage of having one-day tasks is that it is great way to see if the team has really analyzed the story or not. Sprint planning blues? Having one day tasks forces the team to think about what they really have to do to finish that story, to a good level of granularity that is later on easy to follow up. The big effort is not in writing the Post-its, it’s in thinking what has to be done in those 1-day chunks.

GOOD: Lots of tasks

10 comments

Tobias Mayer's avatar
Tobias Mayer on February 17, 2009 at 5:18 am

I am an advocate of tasks being one day or less. Often times they are much smaller, so in my experience a team gets around 5-20 tasks done per day. As you say the visual flow is important, and stagnant boards provide no useful information. Keeping tasks small also means we can avoid the Scrum-suggested concept of tracking hours, which to my mind borders on micro-management. Tracking at the task level is much more useful. And simpler. A task is done or not done. It is binary.

From a business perspective tracking at the story level is even more useful. The story is the smallest unit of business value, and business people should not be concerning themselves with tasks: those are solely in the domain of the development team.

One last point about having few tasks. I find this acceptable if the story is not immediately ready to be worked on. I have worked with teams who prefer to task out in a just-in-time way, and that works in some contexts. I always insist though that each story has at least one task, even if it just says “create tasks”.

Joserra's avatar
Joserra on February 19, 2009 at 9:05 am

We have another problem with this. We have 60 user stories to be implemetned in one iteraiotn, everyone with 5 or 6 tasks… We just simply do not have enough space for all :)

Tobias Mayer's avatar
Tobias Mayer on February 21, 2009 at 11:15 am

60 stories in one sprint? I’d be interested to know the size of the team and the length of the sprint. Is this normal for your team, and do they always meet such a commitment?

Joserra's avatar
Joserra on February 22, 2009 at 11:50 pm

Hi Tobias,
Our team is 14 people, and the length of the sprint 3 weeks. Bus stories are quite short, maybe we have to work more on their definition.

Xavier Quesada Allue's avatar
Xavier Quesada Allue on February 23, 2009 at 4:38 pm

Hi Jose,
You’ve probably read before that the ideal team size ranges from 5 to 9 people, with a sweetspot in 7. You might want to look into breaking your current team into two sub-teams and making two task boards. As you suggested yourself, I would also work with the Product Owner towards defining larger stories. He must be going crazy keeping track of 60 stories per sprint!

Regardless of how you size your team and your stories, if you ever find yourself having more stories than fit in the board, try to limit the work in progress to the number of stories that actually fit, and as they are finished during the sprint, you put them on the side and pull in a new story into the board. The boards I show in the pictures normally allow for 6 simultaneous stories, which should be more than enough, even for extra-large teams.

Pingback from Visual Management Blog · The DONE tag on March 9, 2009 at 8:14 pm

David Moles's avatar
David Moles on April 15, 2009 at 12:38 pm

Hey, Xavier —

Do you see any value in tasks smaller than a day? We tend to task things in hours, more or less, for capacity planning purposes (x developers * 12 dev days / sprint * 6 dev hours / day = y hours), but after seeing a David Anderson kanban talk I’ve been wondering whether the extra granularity’s really adding much. It’s a useful way to make sure you don’t forget anything someone thought of during the planning meeting, but that could just as well be done with sub-task bullet points…

Xavier Quesada Allue's avatar
Xavier Quesada Allue on April 15, 2009 at 12:52 pm

Hi David,

I think you should definitively aim for one day tasks if you can and if it is feasible for your team. Tasks of one day seem to be the sweetspot between being able to visualize flow, and keeping granularity as big as possible so as to have the least administrative overhead. Smaller tasks can be a pain to keep track of. For a lot of people it’s just not worth it, and if you can get away without it, there is nothing to lose. But the key issue here is -as you said- not forgetting about stuff because your granularity is too big. Each team has to figure this out for themselves and their situation. The size limits guidelines are: not bigger than one day so as to see flow, and not so small that people start complaining about the administrative overhead (or worse, stop respecting the tasks and updating the board).

Pingback from One day tasks - I do not like anymore on August 21, 2009 at 3:53 pm

argyn's avatar
argyn on February 26, 2011 at 9:26 pm

let’s say my ability to estimate the task’s difficulty/length in hours is inversely proportional to the length of a task, i.e. longer is the task – harder to estimate its correct length. in this case we could assume that estimation error is from Poisson distribution: if L – correct length of a task, then estimation error’s std deviation is sqrt(L).

let’s split the task into N smaller tasks, then estimation error of each smaller task is sqrt(L/N) and its correct length is L/N. simple math will show that estimation error of sum of tasks is sqrt(L) and the mean is L. what does this mean? it means that we gained nothing in terms of precision of task estimation by dividing it into smaller tasks, given that estimation error belongs to Poisson distribution.

what if our ability to estimate difficulty of bigger tasks is the same as smaller ones in relative terms? let’s assume that estimation error belongs to Gaussian distribution, and that ratio of std deviation to mean is the same for larger and smaller tasks: r = sig / L, where sig – std deviation of estimate, L – length of the task. again, we split the longer task into N smaller ones. each small task has L/N length, and sig/N error. if we aggregate the tasks, we get a big task’s mean L, but the error is sig/sqrt(N), i.e. in relative terms we’ve got reduced error or larger task estimation by factor of 1/sqrt(N). what does this mean? it means that if our ability to estimate difficulty of a task in relative terms doesn’t depend on the size of the task, then it’s better to split larger tasks into smaller pieces for project planning purposes given that the error belongs to Gaussian distribution.

if you look at these two examples, then you get a strange feeling that usual arguments for smaller tasks are completely reversed. you better split a task into smaller pieces not when you’re better at estimating smaller task length.

now, let’s add another tweak to the argument – a little bit of behavioral aspect. what if our task effort estimates are not mean? in other words if i think that the task is going to take me 8-10 hours to complete, will i estimate it at 8, 9 or 10? it probably depends on the team spirit, but i bet in most places you’ll get 10 as an estimate, conservative estimate it is.

let’s assume that my estimate will be L+std deviation of error. in other words, in first example my big task estimate would be L+sqrt(L), and my small task estimates would be L/N+sqrt(L/N). aggregating small tasks into a big one we get L+sqrt(LN), in other words i’ll overestimate the big task.

in the second example, i’ll get L+sig for big task estimate, and (L+sig)/N for small task estimates. aggregating small tasks, we get big task estimate of L+sig, i.e. the same mean.

what did we learn now? if the task length estimates are conservative, then splitting larger tasks into smaller ones leads to better precision in effort estimation only if we’re as equally good at effort estimations for smaller or larger tasks. if we estimate smaller task efforts better in relative terms, then by splitting into smaller tasks we may overestimate the task length consistently under certain assumptions.

assumptions are very important, that’s the main point. in this case the assumptions were about effort estimation error distributions. therefore, without experimental study of the distributions, it’s impossible to make recommendations on one-day tasks at least with regards to task effort overestimation issue

Introducing the Visual Management Blog, a space for the discussion of ideas and examples of Visual Management applied to Agile teams and project management.

What is Visual Management?

Visual Management is the practice of using information visualization techniques to manage work. A simple example is using sticky notes on a wall to manage a list of tasks, a better (and more complex) example is kanban. Many visual management ideas come from traditional Lean thinking and Toyota, but these techniques are also very popular within the Agile Software Development community.

Benefits of Visual Management

Visual management is generally regarded as a clear, simple and effective way to organize and present work . It can also be perceived as fun, since visual elements bring color and life into an otherwise boring office environment. Another benefit of visual management -often overlooked- is that it can positively influence the behavior and attitude of team members, managers and stakeholders. How? For example, by helping build transparency and trust.

Information Radiators and Visual Management

red lava lamp

“Information Radiator” is a popular term invented by Alistair Cockburn that is used to describe any artifact that conveys project information and is publicly displayed in the workspace or surroundings. Information radiators are very popular in the Agile world, and they are an essential component of visual management. Most Agile teams recognize the value of information radiators and implement them to some degree in their processes. The three most popular information radiators are Task Boards, Big Visible Charts (which includes burndowns and family) and Continuous Integration build health indicators (including lava lamps and stolen street lights). In this article I will focus on task boards, since I find them the most critical and least discussed information radiator.

Task Boards

The most important information radiator in visual management is the Task Board. (When doing Scrum, I sometimes call task boards Scrumboards). The task board has the mission of visually representing the work that is being done by the team. They are the most complex and versatile artifact: a physical task board is a “living” entity that has to be manually maintained.  I believe boards are being undervalued by most agile teams today. This might be because there has not been a lot of focus on their potential, or perhaps there are simply not many examples around on what makes a great task board. In any case, it’s time to take task boards to the next level. [1]

What makes a great Task Board?

A good task board should be carefully designed with readability and usability in mind, and the project methodology should actively rely on it. This implies that the use of the task board should be standardized and form part of the process. If task boards (and other information radiators) are not an integral part of the project methodology, maintaining them might be perceived as overhead or duplication of work. This results in boards not being updated and becoming out of sync with the work actually being done. An incomplete or stale task board is worthless. A task board is a living entity and should be kept healthy.

scrum task board

You have a great task board if…

  • Team members never complain about having to use it.
  • The daily standup happens against it.
  • Random people that pass by stop to look at it, expressing interest and curiosity.
  • Your boss has proudly shown it to his boss.
  • You see team members updating it regularly during the day.
  • It passes the hallway usability test: a person who has never seen it before can understand it quickly and without explanations.
  • You catch a senior manager walking the floor and looking at it.
  • It just looks great!

Visualizing waste

When designing the process to be used with the task board, two important factors should be taken into account: the first is how to visualize work that is not directly associated with the value-added activities being performed (i.e. in Scrum, tasks that do not belong to any story within the current sprint). Visualizing waste can sometimes be as important as visualizing value-added activities. So it is desirable to come up with a system that will visualize any work being performed. As an example on how to achieve this, I dedicate the top row of each board to “Unplanned items and legacy issues”, a placeholder for any task that does not belong to a current story. Bugs that come up (belonging to stories already delivered) go there, random tasks (e.g. “reinstall Windows”) too.

Work granularity

The second important factor is the level of granularity we will visualize. In my experience the ideal size of tasks is one day. (This is only a guideline and should be taken as such. As long as the average task size is around a day, you should be OK.) The goal is to see regular flow on a daily basis. Sometimes people don’t see the benefits of having 1-day tasks and go for much bigger lenghts. It seems difficult to achieve the benefits of visual management with work units of that size. The granularity is simply too big; not enough movement will be seen, not enough detail will be shown.

Aesthetics and Usability

Most task boards are set up without giving too much thought to aesthetics and usability.  They are hastily made, using available materials and without putting much attention to detail. As an example, in many boards columns are hand drawn with whiteboard marker, and tasks written in ballpoint pen or pencil on whatever material is available (large post-it, small post-it, index card, etc). There are no guidelines regarding the use of colors or materials, and no defined process for using the board. All this makes for very low readability and poor usability in general. If you are standing two meters from such a board, it looks sloppy and is rather illegible. With some effort, we can clearly do better than that!

blue_detail

I would like to emphasize the value of task board design and usability, and of implementing a standardized process regarding how to use it (which implies using standardized materials). This has really been a key success factor for me, helping me smoothly introduce Scrum to new teams that were at the Shu level.

I will be publishing illustrated examples of the task board best practices I have gathered over time in the series Elements of  taskboard design.

Results of applying Visual Management

In my experience, quality information radiators can become central to an Agile software development process for co-located teams. Most daily activities revolve around the task board. The burndown and backlog show project status at a glance. Build health is clearly displayed. In many cases good task boards result in teams not needing a bug tracking system anymore. Managers are at ease. Product owners claim to be able to sniff trouble coming up immediately, by visualizing trends on the boards. And the most important result: increased transparency and trust created among all parties.

Effect on team members

The main effect I observe among team members is increased accountability. High visibility and clear guidelines ensure team members cannot hide work (or non-work) from each other. This tends to expose things, but it is done with ground rules that people find quite reasonable. Thus accountability is achieved in a smooth way. This builds transparency among team members, which in turn builds trust.

This is also a good way for team members to learn to define and select their own work instead of having work assigned to them. Many transitioning teams struggle with this step, especially since it might imply a loss of perceived authority by the former manager or team lead.

Behavioral changes in Management

Project management and the Product Owner might perceive a decrease in risk: all work being clearly visible, there is less chance of issues going undetected and of people slacking off, and it is easy to keep track of progress.

Another benefit for people in positions of responsibility is that they can obtain the peace of mind sensation they would theoretically get from “micromanaging” a team, without any of the drawbacks.  They know that at any moment, if they would want to, they can go and see exactly what everybody is doing and the status of every work item, to any desired level of detail, with zero overhead and without causing any discomfort to anyone. The goal here is that managers, whenever they feel that need for control tickling them, will go to the task board instead of to the team members. This is especially good for enabling teams transitioning to Agile to self-manage.

Appendix: Lean / Kanban development and Visual Management

Visual management is an important part of Lean. As I mentioned in the introductory paragraph, there are several examples within the Lean literature on using visual tools in production or factory settings. These ideas also extend to Lean Product Development [2], but there are not that many examples or pictures out there.  The Kanban development movement -which is a relatively frontier area at the moment-  explicitly takes a visual approach to managing work, and everything I have seen features strong visual management aspects. But, understandably, most of the focus of Kanban at this point is being put on describing the more important Lean aspects of the methodology such as cycle time, single piece flow, limiting to capacity, etc. and not on usability or design of the boards themselves. I hope this article will help introduce some ideas on task board best practices to the Lean/Kanban movement, since they already have a strong bias towards visual management.

kanban board

Footnotes

[1] Researching this article, I found a very good post specifically focused on task boards, but it is mostly introductory and surveyal: Tom Perry’s Task Boards: telling a compelling story . There is also a great article out there that comes from a Lean practitioner and is very similar in spirit to what I wrote here (including what I consider a very nice -albeit simple- board): Visual Management and Self-Reliance by Peter Abilla. BTW, this guy also interviewed Mary Poppendieck! Coincidence?

Some other articles touching the subject:

[2] Morgan/Liker in “The Toyota Product Development System” dedicate a paragraph (page 262) to Visual Management when describing the obeya room, saying “Visual management is key to effective communication[…]”. Mary and Tom also talk about the importance of the “Visual Workplace” in one of their books.

40 comments

Tobias Mayer's avatar
Tobias Mayer on February 17, 2009 at 5:10 am

Nice article Xavier. I really like the emphasis on clear, readable, well-understood task boards. It seems that visual management is a real skill that teams need to learn. Some people have this skill naturally, but apparently many do not. Too many times I have seen task boards that I simply do not understand — sometimes even after an explanation. Such tools are next to useless.

I like the “the hallway usability test” and will recommend that to teams and CSMs on my training and coaching engagements. Thanks for that.

Rachel Davies's avatar
Rachel Davies on February 18, 2009 at 12:56 am

Glad you started this blog – it’s an important topic!

I created a site http://www.informativeworkspace.org/ a few years ago. It has some photos of team boards although looks a bit dated now.

Stacia's avatar
Stacia on February 18, 2009 at 6:50 am

Xavier, I am so excited to see you take this information and present it so nicely! I was so thrilled to see your taskboards at Agile 08, and you are doing a great service to the community by teaching others how to utilize visual management in creative, useful ways! Keep it up!

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Adrian Eidelman's avatar
Adrian Eidelman on February 19, 2009 at 5:44 am

Muy buen artículo Xavier. Tuve la oportunidad de ver las fotos de tu lugar de trabajo durante Ágiles2008, me alegro que ahora las publiques junto con buenos consejos de cómo mejorar ese aspecto. Gracias!

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Diego Fontdevila's avatar
Diego Fontdevila on February 23, 2009 at 5:18 am

Excelente, estoy de acuerdo en la importancia de la calidad visual de nuestras herramientas. Gracias por ayudar a desarrollar esas habilidades. Espero los próximos artículos de Elements…

Peter's avatar
Peter on February 24, 2009 at 11:27 pm

Hi,
Xavier, very nice contribution! I am proud to add a recent experience, hoping to confirm the effects of visual management.

A manager was impressed daily when passing by his developers team. Only it took us a couple of weeks to notice that he was always looking the sprint burn down instead of trying to understand the visual dynamics of the user stories & tasks moving over the whiteboard. Effect: the team stopped creating tasks, even when they were aware of extra needs to be done, as these negatively influenced the sprint burn down, and so they prevented the manager to be unfriendly that day. In a first phase they just realized these needs without notifying, but later more and more tasks were not done any more…

Patrick Debois's avatar
Patrick Debois on February 27, 2009 at 5:09 pm

Hi Xavier, as you know i’m also found of making things visual. We discussed it a bit at the Agile Open Belgium and i have some suggestions for you.
* it would be useful to create a kind of visualization patterns: by this I mean that having a kind matrix with the variables/information type you want to show with possible visualizations. F.i. speed of your development: burndown, velocity charts. Mood of the team: glad, sad, mad
* don’t forget there are more senses then only the visual. F.i. speaking out loud on the daily standup is important and appeals to the Auditive part. And not everyone is strong on Visual stuff.
* as someone pointed out to me: the term visual management might have a control connotation. It is about bringing visible, you might want management to see it , but your most important client is the team itself.

Tobias Mayer's avatar
Tobias Mayer on February 28, 2009 at 9:11 pm

to the last comment… “you might want management to see it , but your most important client is the team itself.” this depends very much on the type of visual tool. Certainly a sprint taskboard is for the team, but a manager/PO will be interested in the rate the stories are hitting the Done column, and certainly interested in anything that represents a release plan. Horses for courses :-)

Kathy Weippert's avatar
Kathy Weippert on March 31, 2009 at 7:02 pm

I really enjoyed the article and ideas presented. However, I am having a problem applying the 5S (6S) methodology to examples of the taskboards seen. I like the idea of using the visual management taskboards, but I find that they often become cluttered and not maintained in a fluid manner. Unfortunately, I have not seen a taskboard to date that applies the 5S rules.

Xavier Quesada Allue's avatar
Xavier Quesada Allue on April 10, 2009 at 3:43 pm

Hi Kathy, thanks for your comment! You got me thinking about 5S and how it applies (or not) to the type of work these taskboards are meant to visualize. I will try to write about it in the near future, but first I need to investigate and understand 5S correctly. We do not seem to talk much about 5S in the Lean/Agile software development community.

Blair R's avatar
Blair R on May 14, 2009 at 9:21 pm

I use task boards/agile practices for non-software projects. I am usually managing multiples projects or a programme of work. Some are my own projects others I have teams to manage.

Would you recommend a taskboard for each project? If so, how would that look on paper/whiteboard? A merged board or lots of huge A1 sized task boards?

Also, what do you do with features in future iterations? A task board is usually for on iteration right? Do you list them or do you have cards/post its stored somewhere?

Thanks everyone.

Esmeralda's avatar
Esmeralda on July 6, 2009 at 8:59 pm

Very nice article Xavier, thank you for sharing your experience.
I’d opportunities to apply Visual Management and as you say I’ve seen the benefits: transparency, trust, self-management , decreased risk, speed in communications. The emphasis you make on having good design practices for the board is key.
Best regards.

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Troy Swinehart's avatar
Troy Swinehart on February 14, 2010 at 1:54 pm

Xavier…thank you! We are beginning our journey to visual management and lean product development. This article has been very useful…more pictures please and keep the ideas coming.

Dudley's avatar
Dudley on February 15, 2010 at 4:25 pm

great piece, but should i actually want to hire you for your expertise, how do you expect me to contact you?

Met vriendelijke groet,

Dudley Esajas
Recruitment Manager

Caesar Groep
tel 030 – 240 68 99
mob 06 – 46234368
d.esajas@caesar.nl

Xavier Quesada Allue's avatar
Xavier Quesada Allue on February 15, 2010 at 9:30 pm

Thanks Dudley. I see you found how to contact me by now… but for the record, my contact information is in the “About the blog” section that you can access from the side bar.

Syed Niaz's avatar
Syed Niaz on March 23, 2010 at 12:22 pm

lovely article, very crisp and well presented, thanks a lot

Patrick's avatar
Patrick on May 22, 2010 at 8:05 pm

Hi Xavier,

Very nice article. Thank you for sharing your insights.
I am working together with another company based in the Netherlands.
It is called TnP Visual Solutions. They are specialised in visual management for all sorts of things. Check the website http://www.visualworkplace.nl for some ideas. Any plans on visual management activities in Belgium ?

Regards, Patrick

yosi's avatar
yosi on September 5, 2010 at 9:56 am

hai…it is a very good article…I have many to learn about scrum and at the right time I found your blog..you’re very much helping me to learn it.

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Doug's avatar
Doug on June 8, 2011 at 8:35 pm

Great post….

Make it visible.

Zia's avatar
Zia on June 14, 2011 at 6:06 pm

The VM is suitable format for factory settings where holding formal meetings would not be effective. So the workers standing in a corner can talks about the problems they experienced with their individual machines and tools. They can also talk about their good work e.g. produced more widgets today…

The VM may also be helpful for call centres operations where hundreds of call are received on problems of varying in nature. Individual teams can share their experiences and exchange views on how they handled the calls or how others would responds to certain situations.

The VM is of no particular use in IT teams supporting IT systems with usual types of problems. Nor is it suitable for stable office environment where people do the same thing day in day out.

Zia's avatar
Zia on June 14, 2011 at 6:14 pm

While yellow sticky displays on a cardboard may be acceptable to small low key production offices, it won’t be suitable for teams managing million dollar projects. Due to unstructured and mediocre nature, the PMI for one will never endorse it as one format for executing projects.

Frank Lange (Theory of Constraints)'s avatar
Frank Lange (Theory of Constraints) on September 24, 2011 at 10:59 pm

Realy brilliant article, but I did not agree with the ideas you made in the first sentence. Could you please explain it again? Thank you@Regards Frank

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David Jugo's avatar
David Jugo on February 20, 2012 at 12:28 pm

It’s arduous to find knowledgeable individuals on this subject, however you sound like you realize what you’re speaking about! Thanks

Avisi's avatar
Avisi on March 22, 2012 at 11:23 am

Information radiators are an important and maybe even a must for every (IT) company.

We build our own radiator on top of Jira, Confluence, Nagios, Jenkins, Google Calendar and it also shows us some Tweets.

http://blog.avisi.nl/2012/03/21/building-an-information-radiator-part-i-introduction/

Xavier Quesada Allue's avatar
Xavier Quesada Allue on March 22, 2012 at 12:57 pm

Looks nice!

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